Diablo 4 Necromancer: Addressing the Challenges and Potential Improvements in Season 1

While the Necromancer class has challenges, several potential improvements could enhance the gameplay experience.

There are many occupations for players to choose from in Diablo 4, among which Necromancer is one of the most powerful occupations in the game. There were, however, many changes in the first season of Diablo 4, which also resulted in improvements to the Necromancer. The following article will give you a detailed introduction to the many challenges faced by the Necromancer profession and some suggestions for meeting these problems.

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The Challenges of Playing a Necromancer

The Necromancer class is unique in its playstyle but comes with its own set of challenges. One of the most significant issues is the class's lack of mobility. The Necromancer is slower than other classes that can around at high speed, making gameplay an awkward experience.

Another challenge is the class's reliance on minions. While using the dead to one's advantage is central to the Necromancer's identity, the mechanics of summoning minions can be frustrating. Summoning abilities take up valuable ability slots, and many skills and ultimates go unused. Although there have been many changes to the build of this class, if you have enough items Diablo 4, you can still build a powerful character quickly.

The class's Paragon also has its problems, and many players have called for changes to make the Necromancer more fun to play and better fit the concept of the class. Below we will introduce to you some suggestions for improving this profession:

Suggested Improvements for the Necromancer

While the Necromancer class has challenges, several potential improvements could enhance the gameplay experience.

Improved Mobility

One suggestion is introducing a new mechanic to improve the Necromancer's mobility. A popular concept is some form of ghost form for movement, which could provide a regular movement benefit comparable to other classes. This could be triggered passively, benefiting the whole class and not one build.

Changes to Minion Mechanics

The mechanics of summoning minions could also be improved. One suggestion is to remove minion summoning as an ability on your bars and give Necromancers an extra key bind for summoning. This could make minion summoning more efficient and free up ability slots for other uses.

Addressing the Issues with Aspects

The aspects related to minions could also be improved. To play a Minion Necromancer, you need to have certain aspects that increase your skeletal Warrior and Mage count. This need means you must give up two aspects to exist as a Minion Necromancer, which is unreasonable. A potential solution is moving this concept from an aspect to the skill tree or Paragon, ensuring a guaranteed increase in your minion count.

Enhancing the Ultimates

The ultimates also need some attention. Currently, only one of them, Bone Storm, is meta-relevant. The other ultimates, Blood Wave and Army of the Dead must be more competitive. They could be improved by adding more benefits, such as damage reductions for the players, resource generation, attack speed, vulnerability damage, and more.

Looking Forward to Season 1

While the Necromancer class has its challenges, it also has great potential. With some improvements, the class could become more enjoyable to play and better fit the Necromancer concept. As we look forward to Season 1, see some mechanical updates to the Necromancer that address these issues.

Remember, these are suggestions, and the actual changes may vary. But, these discussions are important as they lead to solutions and make the game enjoyable. Let's continue to share ideas and look forward to the improvements that Season 1 will bring.

Read More: Diablo 4: The Top 5 Best Druid Builds For Season 1


Claus Oliver

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